My Animation Mentor assignment for Class 2, Week 12 was to take everything done previously and put it together into one demo reel. This video is the culmination of all of my work from Classes 1 through 3 of Animation Mentor.
My Animation Mentor assignment for Class 2, Week 12 was to take everything done previously and put it together into one demo reel. This video is the culmination of all of my work from Classes 1 and 2 of Animation Mentor.
My Animation Mentor assignment for Class 1, Week 12 was to take everything done previously and put it together into one demo reel. This video is the culmination of all of my work from Class 1 of Animation Mentor.
My Animation Mentor assignment for Class 1, Week 11. I had to animate a personality walk of some sort with the character Ballie. I chose to animate a basic “sneak” walk.
My Animation Mentor assignment for Class 1, Week 9. I had to animate a basic “vanilla” walk cycle using the character Ballie.
My Animation Mentor assignment for Class 1, Week 8. I had to animate Tailor, a bouncing ball with a tail in order to show overlapping action of joints.
My Animation Mentor assignment for Class 1, Week 7. I had to animate a pendulum moving around and incorporating overlapping joints.
This isn’t an animation, but rather an animatic. This was done as an assignment for my video compositing class (CGT 446) at Purdue University in which I took existing storyboards from an alternate intro to the film Blade Runner and created an animatic in After Effects. The images that I had to work with were [...]
My assignment for Class 1, Week 5 of Animation Mentor. I had to animate a ball going through an obstacle course.
My assignment from Class 1, Week 4 of Animation Mentor. I animated a light and heavy ball bounce with the background of a beach-themed pinball table.
A basic bouncing ball assignment done for Class 1, Week 3 of Animation Mentor. The ball was to have the weight of either a soccer ball or basketball. Although not required, I added in squash and stretch and rendered out a perspective view in addition to the standard side view.
A squirrel bites off more than he can chew in this animation short for the May 2010 “11 Second Club” competition. I was responsible for all animation, lighting and rendering. Squirrel rig by Josh Burton.
This animation was done for my CGT 581 class at Purdue University in the Spring of 2010. All work was done by me, with the exception of a few minor background props (sinks, toilets, beds).
Two ninjas are sent on a dangerous quest to recover a treasure of special importance to their sensei. This animation was done as part of a group project for my CGT 341 class at Purdue University. I was responsible for all animation in Scene 2 (the outdoor scene), the sensei and environment modeling, texturing, rigging [...]
This animation was done for my CGT 340 class at Purdue University in the Spring of 2009. All work was done by me, with the exception of the fish, ship, and treasure chest models.
Though not really an animation, I did this render in an attempt to realistically replicate a scene from real life. The scene features a variety of different materials that I created in Maya to accomplish the task. This was done for my CGT 340 class at Purdue University.
Nothing more than a simple walk cycle complete with variations.
This piece doesn’t really fit in the animation category, but I had nowhere better to put it. Rather, this was a video compositing assignment in which I added lightning, darker storm clouds, and thunder sound effects to some fair-weather footage.